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Wyrd Reconstruction is also a must, as it can heal for a large amount. It is also a very good ability in general, being able to hit from almost any slot and hitting almost any enemy.
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Sacrificial Stab is a backup for if your team gets surprised, as otherwise, he will have no reliable abilities in the frontline. Sacrificial Stab / Wyrd Reconstruction / Vulnerability Hex / Daemon's Pull However, he does have some potential as a frontliner with Sacrificial Stab, a very powerful move that can hit many enemies, and Hands From The Abyss, which can stun enemies in exchange for torch light. Vulnerability Hex, which marks enemies and lowers their dodge chance, can also be used in conjunction with Bounty Hunters which have a move that deal bonus damage to marked enemies. They are also used to pull enemies by using the Daemon's Pull skill, which can take backliners on the opposing team and put them into the frontline where your own frontliners can beat on them. Verifying your installation should revert all changes made to the game.Occultist are generally played as backliners that heal by using the Wyrd Reconstruction skill, which can heal for a very high amount in exchange for sometimes causing bleed. No backup files have been given in this mod, so consider backing up the folders and/or files being replaced beforehand. Drag or Copy and Paste the downloaded folder into your DarkestDungeonII folder, replacing all files as needed.
#DARKEST DUNGEON 2 OCCULTIST UPGRADE#
This makes it roughly as powerful at two stacks, and about 50% stronger than before at 3.Ĭhaotic Offering - The upgrade for this ability now has a chance to apply a random positive effect instead of a random negative one, making it more beneficial to use if you choose to use this as your primary mode of generating Unchecked Power instead of Binding Shadows. It can now be used at any amount of Unchecked power and will spend all of it, increasing the damage it deals for each stack spent beyond the first. The Burning Stars - The base damage of this ability has been halved, but it has been given a flexible Unchecked Power cost. This allows it to be easier to use at the start of fights when it is most effective. This allows it to attempt to activate in response to DoT damage.Īnamnesis - Does slightly less damage, applies a smaller bleed, and has a short cooldown, but has had its unchecked power cost reduced to 1. Malediction - Changed to activate when the afflicted target takes damage rather than when they are hit. Vulnerability Hex- The upgrade of this skill allows it to apply combo.īinding Shadows- This is now guaranteed to apply a stack of Unchecked Power rather than having only a 50% chance. This gives it an average heal value comparable to other skills while maintaining the downside of being very unpredictable.
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Wyrd Reconstruction- The healing range has been increased from 0-50% baseline and 0-66% when upgraded, with a use limit of 3. This allows the crit token removal effect to be more consistently applied to enemies that currently generate crit tokens. Weakening Curse- The upgrade for this ability allows it to ignore, but not remove, stealth and dodge instead of applying combo. Instead gets a large increase to critical strike chance based on your current level of Unchecked power, opening up the option of playstyles focused around maintaining the buff rather than simply spending it as soon as possible. Sacrificial Stab- No longer gains Unchecked Power on combo. This allows for itemization against the downsides of Unchecked Power through trinkets but can make it more dangerous to keep at high stacks. It now attempts to apply a burn of a size equal to the number of tokens you currently have at the start of every turn but does not ignore resistances as the original buff did. Unchecked Power -The Unchecked Power debuff is generally more detrimental to maintain. I will attempt to fix any issues as soon as possible. If there are any issues or feedback leaving a comment would be appreciated.
#DARKEST DUNGEON 2 OCCULTIST MOD#
This is the first time I have published a mod here so there may be bugs and/or oversights. All changes are detailed below and in screenshots. These changes are meant to give the Occultist a wider variety of playstyles and a larger variety of ways to take advantage of Unchecked Power while also increasing the overall strength of some of his more lackluster skills. In my opinion, the Occultist has been somewhat underwhelming for the most part aside from a few standout abilities. I have been tweaking the game for myself to make some of the classes I feel are slightly less viable feel better to play and better compete with other top-tier classes. As the game is currently in early access it is understandable for there to be some balance and functionality issues.
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